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EDIT: Removed the previous post here as I found the issue. Embarrassed to say it was indeed a typo in my ConfigurationBuilder addProduct line for...
This is likely one of this situations where I am missing something obvious, but I can't seem to figure out what so I thought I'd ask for some help...
Background: Been developing kid's apps for many years, but have not had to deal with data saving previously. The current app we're working on we...
Has anyone used Easy Mobile Pro with a kid's app recently? We have extensive experience with kid's app development, but this is the first time...
This is a bit of a confusing response, per what you said at the end of last year. You can not collect ANY information ("personally identifiable"...
Any word on this? Apple continues to only get more aggressive on enforcing rules, and having to include code that violates their guidelines just...
Just started today, my license stopped working and noticed I was logged out in Unity Hub. When I try to sign in it appears to accept my...
I'm a little surprised a change this sweeping and impactful (it's broke every major plugin we were using -- One Signal, Firebase, Adjust, Unity...
This is great news! Is there a current closed beta of any sort that we can apply to be a part of? Have a significant client project I'm testing...
I just noticed the other "optimizing load times" post *also* mentions mobile reload problems:...
Have tried a few simple projects as well as an empty scene and am experiencing the same issues with Safari and Chrome on iOS. First load: unity...
I'm trying to evaluate whether I can use Unity for an upcoming web game project or I have to look to a dedicated WebGL platform. Sadly, my client...
This seems like a dead simple question I have failed to answer for myself after searching for a while, hopefully someone can help. I've recently...
Hello! Do you have any examples/documentation on this feature? It's pretty much the only thing I'm looking for from SpriteSharp ( I'd use the...
Color me bewildered that a use case needs to be explained, but here goes: Mobile. I guess more is needed? Heh. If you are at all concerned about...
First: Pro user here, talking custom iOS Launch Screen here, not the Unity logo thing. iOS Launch Screens are always an amazing amount of work...
Sorry, no, can't really think of situation where that would work with a 2d game, pretty much always would look terrible since the art would be all...
Thanks, that sounds like just what I need. So far, doesn't seem to be working when I test though. 1. I set the PlayerSettings to "Legacy"/186 2....
I have read the docs on the Android Manifest here: https://docs.unity3d.com/Manual/android-manifest.html I think I understand the concept. I...
Our apps are strictly 2d (using 2d toolkit), and are designed to do a combination of scaling and positioning to handle the range of mobile aspect...