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I'm encountering a sneaky bug, where some of my post-process effects are done twice in a row, because OnRenderImage is being called twice per...
Hi Robin, Thank you for the reply! The rendering of my image effect is fairly simple, I'm using Graphics.Blit(Texture, RenderTexture, Material,...
Currently UnityStereoScreenSpaceUVAdjust doesn't work, because this is a "ImageEffectOpaque" post process effect, and it seems that Unity forgot...
I have an effect that renders a skybox and fog at the end of the opaque queue, using OnRenderImage and [ImageEffectOpaque]. I'm trying to get this...