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Never mind answer found here https://forum.unity.com/threads/python-for-unity-editor-only.914843/#post-7689769
I was wondering if its possible to build my unity project and include executable python scripts or write new ones at runtime. Does Python for...
So it turns out that the mesh collider used to detect texture coordinates of the apple mask was scaled down a bit and was also the child of an...
I got a hold of the logs. It doesn't appear to be an out of order initlization problem. Whenever I attempt to cut there's a log entry for a...
Ok so I did what you suggested and made a scene with a texture and a script that modifies it when space is pressed. For both the Win and Web...
I made a game where you peel apples. It paints to a mask texture to reveal the meat below the apples skin. It works just fine in the editor, but...
I'm attempting to recreate the climbing from shadow of the colossus. I'm doing so by creating a collision model that also deforms with the...
The errors in the console are old and unrelated, caused by the mesh property in the armature being null which it is not in the picture.
I'm creating my own scripted implementation of a Skinned Mesh in unity for collision detection. But I've run into some problems whenever I update...
I unmounted temp and was able to reinstall the editor. But now I can't install any components.
I'm on arch linux. I deleted an editor and wish to reinstall it. Trying to reinstall it gives me: ENOSPC: no space left on device I deleted the...
In the game I'm making when the player character runs in a direction the player has the option input the opposite direction and will skid to a...
That worked. Thank you so much. Do you have any idea why this happens and what I can do to fix it permanently?
I tried your solution and it did not work for me.
I can't recall, is there some way to check?
Whenever I create a new c# script in Unity it doesn't register in Visual Studios. I created an empty script called Player and made a variable in...
I'm not sure I understand. If you don't use root motion from an animation, how do you control your character?
Alright, thank you for your help.:) I think I'm gonna give moving the character with root motion a go.:)
Is using root motion to drive the player a good way to do control the player? Do you know of any downside to controlling the character this way?
So if I wanted to increase the distance covered during running I would modify the running animation to move further away from the root or if I...