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Hey! Great tool! Using it a lot. I have a question, I'm seeing a rise in build size but i'm not sure why. There aren't any file sizes in the xml...
Happens to me too. Unity 2022.3.11f1 on android
I'm registering exactly like in the example in the docs and getting the attached error. The weird thing is that I've used the exact same code a...
So... It's not working for me. I mean, it does work, but the sizes are completely wrong. Just letting you know. Will try to figure out why that...
Send a bug report with the scene, it might help the unity team to reproduce and fix it
Oh got it. I'm on 2019.3.7 so it makes sense. The version just didn't appear in the tracker. Thank you!
Doesn't work for me on 1.0.0 (not preview) - if it's an editor issue, do you have somewhere I can track it?
2019.3.7f confirmed to happen too
Yes Nvidia. Crashes are not silent though. I get proper logs and crash dumps.
Hey - i'm getting a crash in unity 2019.3.7 with this callstack: > 0000000000000000() Unknown [Inline Frame]...
This also exists in 7.x in unity 2019.3
It does. Thank you
Do you have any ETA about when support for HDRP 5 will be ready? Asset store doesn't say it's not supported and we did buy it and can't use it now.
Waiting for this for a year now. Hope it will be available soon - as currently Cloud Build is unfortunately useless for us :(
Just add this class: using UnityEditor; using UnityEngine; public class RemoveSceneIDMap : MonoBehaviour { [MenuItem("Tools/SceneIDMap...
Thank you! Managed to make it work!
Ok I need to know when something is visible in frustrum and when it becomes invisible. I used this to make sure I can still render this in the...
Anyway this could be ported to HDRP? There just isn't any good outline for HDRP anywhere!
This works almost amazing :) Uploaded a small issue If found to Issues on github. But other than that it looks amazing! just like the normal one
It seems OnWillRenderObject is called properly but camera is always null. Is it a bug?