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Not sure if you "dig yourself" afterwards there'd be such a big benefit. Don't confuse the Get... methods with the "Find..." methods. It's the...
Awesome! Is there an example by chance? :)
It would already be a start to just limit the count of numbers you can use in a title... Yes everything can be worked around. But everything is...
What are those other options?
Why is this problem so hard to understand?.. We are not talking about NEW code that may use the version variable and thus you'd have the freedom...
Indeed but note that instead of that rather confusing construct Unity proposes to mimic the behavior of a domain reload, you can also just reset...
Benchmark it! Pitfalls to avoid when benchmarking: - Likely there's a different between editor performance and standalone. - Standalone has no...
Okay, thank you. Good to know.
Have fun, but don't forget developing the game too :P It's so easy to get distracted...
Hmm, where does it say so? Since here I see in the EULA: https://unity.com/legal/as-terms
So in hope that changes Unity's way of handling things, he renounces a career benefit as well as useful things for the community? Okay, good luck...
Won't be judging in this case but it is a tad ironic that threads are strictly deleted/closed regularly.. yet there's no apparent effort to...
Kinda ridiculous to just disappear though. To be able to show that you were able to develop and support a sellable piece of software is a briliant...
Memory manipulation would still work with a server based save-file approach unless you go on a full on server-authorized gameplay where your...
Your opinion has been noted. Moving on.
@jmgek What exactly is your point/goal here? Are you trying to teach forum users what advice they should give to other forum users? Good luck with...
Honestly this depends on how far they've taken it. If they have actually published a game that is not that simplistic, I'd trust them more with a...
In the end nothing goes over experience, but that includes learning from other people's experience. E.g. by dissecting assets written by other...
C++ devs: Die of laughter xD
Hello Community, am working on some realtime generated mesh deformations and it turns very tricky to acheive that triangles never overlap....