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Were you able to find a solution to this? Because I don't even know how to add that renderingLayerMask filter. Also, RenderObjects ignores...
Hi Yes, lightning will be updated. Please, look for light limitation section in the asset description. To work with Enviro assign reference to...
Do you change LODs at runtime? Make sure your LODs on LODGroup are not overlapping. Can you please show ImpostorLODGroup on problematic game object?
Hey May I ask whether it worked for you?
Yes, you need one additional commit. Most likely git stores version of the asset with a glyph information, that's why when there is no more glyph...
Thank you so much! I've spent a whole hour investigating this issue. The funny thing is that in scene view it renders properly, the problem is...
Pure function for convenience private static bool IsPartOfVariantPrefabInstance(Object componentOrGameObject) { bool isPartOfVariant = false;...
@jbooth Hey, could you please investigate this for MicroSplat?
Seems something wrong with how WebGL works. So you need to modify Impostors code to skip rendering for the first one or several frames. That is...
Hello Looks like graphics hardware or software fails to render initial batch of imposters at the start of the scene. To verify that try to change...
Thanks for clarifying this! Does this mean that every Physics.XXX() methods like Raycast, BoxCast, SphereOverlap etc will use new values right...
At the game start try to disable InputActionAsset before enabling it back. In my case it looks like this: InputActionAsset inputActions =...
In my case it was also required to call Animator.Update(0); before parenting second rig back. So the full algorithm: void Awake() { var parent...
Hey It's a long list of changes. Half of the script was rewritten. All uses of `Material.SetXXX()` (where XXX could be Float, Color, Texutre etc)...
Ok, I managed to fix these issues and improve performance. [ATTACH] Was quite sad to find out that TMPro package has not been updated since...
I was able to make it work by modifying TextMeshPro source code. Kinda successful. It was no fun. [ATTACH] [ATTACH] The remaining problems are:...
Hi, can we have an update on this? Or could you please just add another tag, something like <bgmark> (background mark)? Because I see use for both...
Here you can see and example of baked imposter: https://github.com/hickVieira/URPIMP It generates a bunch of textures before game is started and...
If your project is GPU bounded currently, then yes, it should help. It introduces some overhead on CPU side while removing a lot of load from...
There is a way to fix this: https://forum.unity.com/threads/tmpro-dynamic-font-asset-constantly-changes-in-source-control.1227831/#post-8935509