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I do understand. Thanks for the research, AkilaeTribe! So the mask's value could only be a unique sum based on which layers are selected and...
I am, but I suppose that page says it all... I know lights use layers too, but perhaps layers are limited to about those 3 purposes? I can't...
I'm using a box collider with OnTriggerEnter events. I would like objects only of certain layers to be affected by the trigger. My idea was to...
Shader Noob Makes Good! I seem to have solved my issue. After a lot of experimentation and a little bit of blind luck, I've created a masking...
Unfortunately, I'm not. I'm using a Grand Theft Auto/Assassin's Creed style graphical map with icons. What I have been working with...
I don't think this actually creates a helpful map. Sure, you can use it to mask off edges of a texture, but the mask is locked to that texture....
Ah, thank you. More and more I'm learning that prefabs are the answer to most of these kinds of problems.
I'm adding a GUIText object through scripting and everything was going well until the console informed me that pixelCorrect is not a property of...
I've been working with animation queues and happened upon some information while trying to solve another problem. If you include the following...
Ah ha! I think I had to begun to wonder along those lines. I'll give that a shot, thanks!
I have a question along these lines, but what I would like to do is add an ADDITIONAL material on top of the existing one. The above code that...
It didn't work for me. After adding a Capsule Collider in addition to having a Character Controller I started getting errors from my routines...
My solution needs to be more flexible than that. I have several XML documents that need to be referenced and swapped around and I wasn't...
SOLVED! The trick is to take advantage of "Resources.Load." You need to create a "Resources" folder within the "Assets" folder and place the...
Is there any information you can point me to on building and executing post build scripts? The .txt extension changes nothing. The console is...
I'm not aware of having a build script, I'm just using the menu option for Build Run.
My pathname would be: .../Assets/XML/myXMLfile.xml After building my project, the program expects to find:...
I did use Application.dataPath. When I trace where that goes during runtime, I'm told that path resolves to the Contents directory within my...
My game requires importing data from local XML files. While in the editor, my scripts successfully read the data when loading the file with...
I've been templating all of my GUI draw calls into one class for the purpose of autosizing and placement. That's all been working wonderfully so...