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Yes everything was moved to 2017.3 (even the build of the bundles). We actually continued investigating and we found the source (I think). First...
Hi ! We are facing the same problem on 2 asset bundles of different characters for our WIP new game. We were using unity 5.6.1p1 and we had no...
@Menion-Leah thanks a lot ! that totally worked out like a charm ! I would just add some details, I dont know if it does change anything : -...
Hi here, I'm using unity 5.6.3p2 and unity purchasing version 1.13.1 (Windows 10) [same thing on unity 5.6.1p1] I got this exceptions when I...
here are the errors in the log
Sorry I wanted to quote this one originally ! We were rejected from apple while updating our game for the same reason as state by @Monte, apple...
hi there, We are facing the exact same issue, we are only using stan's asset ultimate plugin. We noticed also the on the plugins folder there was...
Same issue here and didn't find the right tools to unpack, repack, sign and align :/ @Leekafka can you share with us the tools you used for this...
I wish I could now about this too.
@christophergoy hi ! Sorry for pinging you out but we saw that a new Unity patch (5.3.5p5) got just released, does't it fix the networking ios...
This is great news ! Thank you
Thanks for looking into it, Its actually business critical for us since our game is live on the store and we are having a lot of complaints about...
Hi there, Since Apple obliged everyone to be IPv6 ready we had to update unity and get the UnityWebRequest to handle all of our networking logic...
Adding <assembly fullname="UnityEngine" preserve="all"/> to the link xml file did the trick ! Thank you. We are now going to try to optimize this...
thank you for your help, the first thing that we tested is updating Unity to the beta version 5.4.0b21 and that actually solved the problem. We...
Thank you for your answer. We will run test with this solution and let you know. We ll also give a look at the current beta version of Unity.
Hi, In order to be able to submit again to the app store (for a published game) we had to make things work for IPv6. So we updated Unity to the...
Hi, We went through reworking all our networking interfaces (we used to use classic http requests for backend server com and socket connections...
I'm using unity's local notifications but I cant rely on NotificationService.LocalNotificationCount
Sorry for upping the thread but I'm really stuck :(