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Yeah, that should be on in VS by default.
You mean getting intellisense to work in Monodevelop? Try this: [MEDIA] However, I would suggest just using Visual Studio over Mono.
Just tried this using your same setup with canvas images and print(transform.parent.gameObject.name); on the ball object prints 'ballPivot' as...
Seems to be a known bug - and setting the tag on the main camera to untagged fixes it.
So, I deleted the render texture camera, then I can see my main camera in display 1. Added a new camera - it switches game view to show the new...
I added a new camera to this scene - selected in scene view and pointing at the ball. It is set to output to a render texture. Main camera is...
So got this working. If anyone has this issue - you have to make the renderTexture with code, not through the Editor, and set it's readWrite to...
So I found out you just set the active render texture and then ReadPixels. Works good except that the png being output is too dark. Original on...
Not quite sure about resolving the Unity version. But I think you could make a Plugins/x86_64 folder inside your Data folder upon build - and then...
Hi, I have a Texture2D of a face on a green screen. I have a chroma key shader that can remove the green and replace with transparency. How can I...
Sorry, maybe I didn't explain very good. [img] Using something like DLib I can get landmark points. Using those I think I can construct a mask -...
I have a picture of a face on a green screen. I can remove the green ok, but then I need to cut out their face and head off the neck. Can the...
Your if statement in line 41... you are missing the operator between LookAtPlayer and RotateAroundPlayer. I would guess it should be something...
Slightly better version and I removed the default texture map so it's a bit smaller. @fffMalzbier I wasn't able to see any transparency in yours....
Hi, thanks! I found a different one that was easier for me to follow and got it working great! Wasn't too bad. This is one I used:...
I found a nice, simple, chroma key shader for Unity but it's not in shadergraph. http://www.babilinapps.com/portfolio/chroma-key-in-unity-5/...
I finally got this working in a build, but I think it was Unity. I upgraded to 2019.3.4f1 and built there - I was in 2019.3.1f1. Now I get a...
So a reviewer of the Logitech asset for Unity, in the asset store, says it worked great for him in a standalone build. Anyone know who this guy...
I think it's the default inter font - if you go to Preferences > General you can change the Editor font. I can pick Inter or Verdana and Inter...
Hi, I am using a G920 steering wheel and gas pedal to control a game. Works great in the Editor, but cannot get it to work in a build. Seems to be...