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They are UI buttons. What you gave me mostly works, but it doesn't do the selecting. It just does the action, unless I am misunderstanding...
You are misunderstanding, though it is an understandable one. When you left click a button, it will be selected with selectColor1, deselecting any...
I have a list of buttons that I want to be able to select, and if I select a new button, I want the first to be deselected, and the second to be...
Kurt-Dekker and Nad_B have both given be solutions to generate shapes. And what you have looks nice, yes, but it doesn't look like pixel art....
Yes, it is taking less time. I am doing other things as I am doing this, which I could not do if i just did it. I literally do not have time to do...
That would work, but they have to be pixel art, and they have to have a border, and the pixels all have to be a certain size so that the border...
Each shape variant will have different side lengths and angles, as long as it remains the same shape.
What I mean by that is if I make pixel art prefabs, then I have to make a lot of various shaped ones for each shape that I want, and each size...
I could theoretically, but that would take hours upon hours. And I would need to do that every time I wanted a new set of parameters. Recoloring...
I don't know what in MakeGeo would be useful to me. I am not advanced enough in my coding skills to understand it yet, and I can't tell what does...
I am trying to make a script that will allow me to input a shape (ellipse, triangle, rectangle, rhombus, pentagon, hexagon, etc.), upper and lower...
This does not work, it results in the resulted particle traveling along the vector of one of the particles, not the preferably combined vector,...
velocity1 is the velocity of the collided object. var v = collision.gameObject.transform.GetComponent<Rigidbody2D>().velocity;. How would I do that?
Velocity is set manually in the inspector for now, eventually it will be random. I tried moving it before and after the combine method, it has no...
I have two objects, and when they collide, they "merge". I want the result of this merge to have the combination of their two velocities, for...
How would I go about that?
Floating origin does not work, because I want to have multiplayer
I need to have a large world, and I am planning on incorporating multiplayer into my game, so moving everything except the player won't work. The...
Ok, I did a lot of testing, apparently it's 100,000. If you go past that, it gives a warning. At that point, it can still compute to 2 decimal...
I am planning on making a game, and I want to know the limits of the unity engine. I know that once you reach a certain point, there are not...