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[ATTACH] So I can create this white effect when the camera is behind the wall but then the white covers all of the screen as the wall blocks the...
Thx so much. Yea I feel like that was something shown in the stat window before in an earlier version and I assumed the high vert/tri count now...
Is it posible to have 2 or 4 different Render Queues for the same material, perhaps contolled by a texture. Lets say I want several sheets of...
Like this right? I tried it now but its the same issue. if (coll.Raycast(rayy, out hit, 1f)) { } I tried having coll be a simpler object to...
Hey so im looking to optimize performance in my game and on one hand i have scripts with 1000s lines of code full with for loops and several...
I see. Thx! I found another thread where you already solved this https://forum.unity.com/threads/overlapping-outline-shaders.578485/ and it works...
forgot to quote
Hey Thank you so much! I read some tutorials about stencils and such things you talked about. But currently my stencils dont seem to do anything...
Hey. So I know how to do an outline shader but I would then want to remove everything except the outline. (so you can see through it). I guess you...
EDIT: I solved it. just do float2 coords = (IN.screenPos.xy / IN.screenPos.w) * _ScreenParams.xy; float2 mid = _ScreenParams.xy/2; float circle...
Yea that part i have gotten an understanding of at least. I'm a slow learner with shaders though. I'm mostly doing all the other game dev stuff.
Oh thats really good to know. I made two shaders in the past that where really non performant that moved verticies (vertex animation) so im really...
Just quoting correctly so you have easier time seing.
Thank you epic snail! Ok, right now I have a C# script that updates a 4x4 pixel texture each frame in C#. I guess its possible to change the...
"but anyway, shader code is run at the very end of a frame, it has to, cause it's what makes your game visible" Oh, yea. That makes sense :p. But...
Hey, so i know that shaders update on the gpu and game logic on the cpu but do they wait for each other? If the game runs 120 updates each sec. Do...
#ifndef VACUUMSHADERS_SSS_CGINC #define VACUUMSHADERS_SSS_CGINC //Curved World Compatibility //#include "Assets/VacuumShaders/Curved...
Alright, thx bgolus. I guess in the asset some script is hidden in a dll and thats where the function is called. And if so I cant modify the...
Im looking at shaders to learn and i dont get what inline is. and can I add any omount of arguments to it? this line: inline fixed4...
[ATTACH] Thx So much. You are an absolute unit! I have seen you on other threads and your posts are so usefull :)