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iff: if and only if Let's say you have many instances of many different types of scripts that would like to execute their code iff their targets'...
For example, if the inspector sets the order of the components to: Transform Rigidbody MyScript1 MyScript1 MyScript1 MyScript2 ParticleSystem If...
What are some of the best examples (of usefulness) of having multiple components of the same type on the same GameObject? "Why would anyone add...
Here are some functions: Vector2() Vector2Int() Vector2Int(int,int) They are missing from the documentation:...
Can you give me an example of the correct way to apply a Vector3(100,0,0) force over the next 2.345 seconds? I'm not sure where and how I should...
I've followed this video: https://unity3d.com/learn/tutorials/topics/physics/adding-physics-forces The tutor highlighted "ForceMode.Force" at...
I notice that Motion.isLooping is missing from the latest Scripting API documentation. I've checked older documentation versions as well, such as...
Can a mod move this thread to the "World Building" section? I think this thread is more suited there, thanks! Sorry for the trouble.
What is TileBase for? Are there any practical reasons to inherit directly from TileBase instead of Tile, in an application that uses Tilemaps?...
Thanks, Madgvox! AssetDatabase is just what I need!
[ATTACH] Clarification: The Tile asset had been generated by the Tile Palatte, and Unity gave it the extension ".asset". Also, am I allowed to do...
I have a program that needs to determine the type of a Unity file in the Unity assets folder. I do this by checking the extension: if (extension...
Okay, thanks!
Thanks! I'm seeking multiple opinions. I guess it would work for the example in the original question. Doug_B could you solve this by making...
Am I correct to say that it is impossible to write MyDestroyImmediate() using purely c# code to achieve the "hi" printout?
I've visited that old thread, and I understand that GetComponent(), when failed, returns an object, not null. It appears to me that the object...
Also, is it possible to implement MyDestroyBehaviour to exploit Unity by causing a GameObject or Component to expire prematurely?
I'm not needing this to make a unity game per se, I am studying how c# does smart pointers and resource management....
How do I DestroyImmediate() my own class? More specifically, how do I emulate UnityEngine.Object.DestroyImmediate(), such that the given Component...
I'm new to UnityEngine.Advertisements, and am having trouble understanding the API. Kindly bear with my questions. I've got 2 scenes: mainmenu,...