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I would also like to switch more easily between my personal id and my work id as I am not allowed to use the professional version for personal...
I can't find the Apply Offset button in ProBuilder 4.3.1 either, which seems to be the newest version available in the Unity 2020.1.0f1 release....
In order for the trigger method to be called, one of the objects has to have a Rigidbody component. Did you add that?
I guess the problem is that the player only stops as soon as he entered the other collider - which is too late. You could either check in the...
Thank you, I will look into that!
I still want to validate each board on a single job, but use other jobs to try out different boards with different mine positions. So there would...
Ah, sorry, I am looking for guess free solutions, based on the first field opened. I already got that and it's not important to the problem, I...
Hi, I want to create a minesweeper board as a 2D array of integers. (This board is created by randomly placing mines and then checking if the...
I got the same issue after upgrading from 2018.3.0f1 to 2018.3.0f2. This is a section from the editor log after starting play mode with an...
Oh, thanks, haven't noticed that for years ^^
Edit: I was wrong. You need to call PlayerPrefs.Save() once the floats are set: https://docs.unity3d.com/ScriptReference/PlayerPrefs.Save.html
I think this could be realized with a queue. You can enqueue any earning and then check if the oldest elements in the queue are still inside the...
Hi @DenisasK , I can't find the build configuration that showed some readable logs in logcat. However, I just found this the be very similar to...
Hi, I just spent half a day fixing an issue with my Android app crashing after an ad was shown because the ShowAdFinishCallback is apparently not...
You can use the information provided in the Screen class (e.g. Screen.dpi or Screen.width and Screen.height) to calculate a constant physical size...
No, it is not. When a coroutine is called, it executes the code until it finds a yield return [...]. Later, when the coroutine is called again...
In order to perform an action after a specific time, you can use coroutines. You can set the panel active, start a coroutine that waits for 2.3...
That's not the solution here. The error CS0116 is thrown, when you declare methods outside of a class. In your case, as DaDonik mentioned, the...
This doesn't look like it's performing any sorting, are you sure that you implemented the correct snippet? Usually, to sort the rings and do...
Hi, I have some issues when dragging a world object over ui elements. I am using a Physics2DRaycaster to drag a BoxCollider2D around (in fact, I...