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In the current Netcode preview on the Package Manager (0.1.0-preview.6 at the time of writing), from what I've seen in both behavior and code, it...
Ah! I didn't think of testing that (since it isn't an issue in v1 for me, hmm), but that's definitely related, if not the same thing: disabling...
Since shader graph is listed as supported, wondering if this is a known issue, didn't find mention of it: - Using V2 (define set, cloned hdrp...
Using Entities package 0.8.0-preview.8, given this test: using System; using NUnit.Framework; using Unity.Entities; public class...
Hmm, that's a cool workaround! But it does involve extra copying around of data. Would be nice if that could be avoided, given that buffers can,...
It is worth noting however, that SetBuffer will cause the existing buffer to be reset (at least from my testing). So if you either keep long-term...
Also had this issue with data-rich frames (aka spikes, aka those being the interesting ones). Waiting several seconds for a tree node to expand is...
While looking into a reported rendering issue - text in the credits not being clipped correctly - I've learned that there appears to be a bug in...