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Thanks for the tip. I tried selecting and deselecting arm64 and 32bit then restarting. The build still got the same errors. I got around it by...
When trying to upload a Vulkan only Quest app via the Meta Quest Developer Hub or the Oculus Platform Tool in Unity it's coming up with validation...
Graphics jobs does work but strangely causes flickering with one the transparent shaders in my project. Without Graphics jobs, there's no flickering.
You can add extra lines within the android manifest in Unity that removes permissions. Take a look at the UPDATE 2021.04.08 section near the end...
@wwWwwwW1, thanks very much for the pointer. That fixed it.
Same problem here as stated above when switching a project from Android to PC using 2021.3.21f. Also tested a fresh 3D URP project on 2021.3.23f....
Actually I was mistaken as was using Open XR plugin, not the Oculus XR plugin with OpenXR backend Anyway when switching to the Oculus XR plugin...
Anyone having an issue running an OpenXR build on Quest 2? Using Unity 2021.2.1f1 Oculus XR Plugin 3.0.0-pre.1 Oculus Integration 34.0 Tried...
I'm using the built in render pipeline and also can't get any transparent materials to show on Quest 2 with or without MSAA enabled. Using...
I'm trying to delete a file in Go's persistentDataPath directory if the download has been aborted on quitting the application I've tried both...
In the end it was related to AA settings which needed to be coded in as setting anything in the Quality settings had no effect. Code used...
It appears the CustomTurnOffBehaviour script currently has no effect to disable the image target being shown when deployed to Hololens. Have tried...
Is there any info on compatibility with Vuforia and MR Toolkit? I'm using the latest samples and trying to incorporate Mixed Reality Toolkit....
Summary: No anti-aliasing setting seems to take effect on Cardboard build for iOS. Have tried 2x, 4x 8x and disabled settings with no change...
The error went away by only selecting Landscape Right in Device Orientation in XCode. It used to be Landscape Left for Cardboard build??? Worked...
This package works quite well. https://assetstore.unity.com/packages/tools/video/youtube-video-player-19138
Same errors building empty scene with cube and only internal XR support with no extra GoogleVR SDK imported. Same shader errors as well. An extra...
Unity iOS app for Google Cardboard crashing. It builds out ok in XCode but crashes on launch. Android version deploys fine. Using: Google VR SDK...
Thanks for the info. Will give the parent solution a go. EDIT: The box collider did the trick. Cheers.
I'm using this script to get a row of 3 buttons to follow with the camera/head movement. public class FollowCamRotation : MonoBehaviour {...