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Thanks that does help in a way! :) I seem to be having an issue accessing this 'Volume' as displayed under 'Sky and Fog Global Volume'. I've...
In response to my own question... it seems some naming conventions are strange and don't match, instead of using WaterSurface.DistantWindSpeed (as...
I'm looking to access the HDRP WaterSurface script to change parameters in real time under simulation -- Swell -- 'Distant Wind Speed' or 'Current...
Hi Scrawk, I'm having a reflection offset issue when I change the height of the grid with an height overlay. Any way I can (at the same time)...
Hey Scrawk, I need to make a compound elevation mask for the water layer to affect an irregular shaped area, when I lay these out... if they...
K thanks :)
Having an issue wherein I de-select auto add fog and the fog still turns on. 1) I turn off camera global fog script 2) I go under lighting -> and...
Getting this message in the editor, and it spams while in play mode. Funny thing is the antialiasing is working, when I disable it in the...
Why wouldn't it? Put a slightly larger point light slightly higher off the water surface. (ceto wave height + 3m) This will still cast light...
Good update, might be just me but the stock camera 0.1 to 18000 setting seems a bit extreme. I was getting a strange rip across the screen had to...
Thanks, I've used a variation of this and I can get it syncing now. I think there might be a more efficient way I'm exploring, but for now it's...
Hi scrawk, I'm doing a network test using UNET, I can't for the life of me find a way to transmit the IOceanTime. #1 it won't cast to anything....
Okay I do have it syncing now over UNET - here's the code for anyone who needs it: [SyncVar] SyncListInt allTimeInts = new SyncListInt();...
Kudos!
Not sure why it's not working, I use the below: Server sends: int[] timeData = { uniStorm.minuteCounter, uniStorm.hourCounter,...
One problem I have is the content in the right rail... the component explodes width wise... so I need to scroll way over to see things in the...
Until you get the upcoming release (any day now the fixed version is out) you need to install the mobile part of the asset. That solved the...
I have a few more questions, is there any solution for caching the in-game objects? Example: player red joins, he spawns some blocks and makes a...
I am working to get networking using unistorm. Currently I'm syncing the weather state ... trying to get the time to sync now. In multiplayer...
Great news. I'd like to say thanks for the quick reply and suggestions, all my issues thus far are resolved - I sent you some follow up messages...