A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It's amazing what actually using the VS thread window can do. Turns out it was one of the third party scripts using Threading. One of the other...
I removed a few Invokes I was using but that didn't fix it. I'll dig into it a little bit more from that angle tomorrow and see if I can dig up...
actually, now that I look at it, the project folder is around 30gb... that's probably not practical to send. I assume there is some combination of...
I have a reproducible bug in my game where the Windows Store build will freeze up with no errors or reason. Watching the cpu activity in the...
swapping out the Blendable effect for the stock ramp effect fixes the issue, but I can't for the life of me imagine why. The two components are...
Trying to get my game ported over to Windows Store, and after a full day of plugin fixing and replacing various 3rd party plugins that just...
Can anyone confirm this decal system works with Xbox One/Windows Store? I don't mind having to fix up some code as long as its not locked behind a...
As usual, I figured out the issue after posting the question. This only happens if the load-type of the clip is Streaming. Other loadtypes work...
Hey everyone, I am having a really weird problem. An audiosource in my game is randomly resetting its time to 0 in the middle of playing....
You were spot on (at least so far). Both users had Avast installed and if I install it and turn on "Hardened Mode" I get the same problem. Adding...
Thanks for the suggestion. I just reached out to the affected parties to see if that's the case.
Hey everyone, I'm trying to prep my game for final release on Steam, and I've found a few users who can't run the game at all despite being able...
One more update. Looks like its something to do with how specular is added into the HDR buffers in Defered mode. If I force it to forward...
Some more information: It actually appears to be caused by something in the Specular calculation. If I set Gloss = 0 manually in the surface...
I'm having a strange issue setting up blend-strip objects in my game. For some reason, everything looks fine through a non-HDR view (either in the...
Hey guys. I'm working away on my game, Tom vs the Armies of Hell, and it occurred to me there might be some interest in some of the level design...
Just purchased Concave Collider, and wanted to say, great job on the tool, really a time saver. I had two requests, one that is quick, and one...
Thanks. I agree on the damage floats... I think. I waffle a lot on that ;) In general, I feel they are only cool if you can actually spec a...
Thanks, everyone :) My goal right now is to get more detail added to the environment (and finish off more of it in general), and then keep working...
Hey everyone, [attach] I figured I should finally post something on the forum about my project, Tom vs the Armies of Hell, or AoH for short....