A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Glad to hear you are back, anyway by luck I managed it by myself
Since the author replied two moths ago the last time, and it's the same on the other forum support, I fear that he may have abandoned.
@luispedrofonseca I'm having anther pretty big issue about a glitch using MoveCameraInstantlyToPosition: I have some passages where I use that...
Don't mind, I solved by myself coding a while bypassing PC2D.
Hello @luispedrofonseca, I have this problem: on the main camera there are Numeric Boundaries, Camera Window, Zoom To Fit and Shake enabled and...
This worked for me: I enablend a free VPN, with IP tunneling active I had my License refresh.
Hello, I'm having this: i am trying to modify a script included in an asset I had from the assetstore that has its namespace and it's saved in a...
Hello, I'm having this timing problem: * Enemy with AIBrain * Melee Weapon used by that enemy, everything seems to work (the animation plays, the...
Hello, looking around in AI system I did not found any enemy using CharacterRun: is it implementable straightforward in AIBrain as Action? Because...
Hello, my situation is: parent Canvas with one o more children image at runtime (editor) I can't move the images by dragging in Scene or via code...
Hello @luispedrofonseca, I have this issue with parallax and URP: when I try to add parallax camera I get these errors, and as result, I see...
@reuno Hello, I'm having this issue: I need to completely change the animator at runtime, my (naive?) approach is:...
Another question, feedbacks: how do i set a feedback to play a particle on a projectile if hitting non damageable and destroying in that moment...
Hello, is there a straightforward way to set a particular character's movement state via code? Like Idle, something simple.
@reuno as you suggested, it was about my animator: I had all states arriving from AnyState, from Idle it seems to work properly.
@reuno I see that Damage parameter is a trigger and my damage animation is not played fully, because the trigger turns off and swith to the...
Tried this void OnTriggerStay2D(Collider2D collider) { if (collider.gameObject.layer == LayerMask.NameToLayer("Enemies")) {...
Sorry to ask but I could not find this anywhere in docs or examples: if I need characters not to overlap preventing bodies compenetration, is...
@reuno Hello, I'd need some help on healthbar: even if I set LerpFrontBarSpeed to something really small like 0.01 it moves instantly to the...
It was not what I asked, I know that screen but I could not figure how to set up a feedback to stop particles, so in the end I wrote my own class...