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Hello! Were you ever able to achieve this at all? I'm in need of the same result, but I can't get my head around on how to achieve it. And I can't...
I'm trying to create a "clipping plane" shader, which as of now it works, the thing is, I need 2 different things: "fill" the hole with a...
I'm trying to create a "clipping plane" shader, which as of now it works, the thing is, I need 2 things: "fill" the hole with a material or...
Hi everyone! I'm seeking help about the animation rigging package and Inverse Kinematics. I've read a lot of Unity's own documentation about the...
Please, keep voting that issue, I sill have it in version 2022.1.7f1
@ferlinnoise @Kurt-Dekker Apologies, when I got the thing to work I completely forgot I posted this here. I got it running with the following...
Hello everyone! I'm having a simple issue with my development, and that is that I want to rotate this turret based on the direction that my...
Solved it! The issue was that while the event was triggering when pressing a movement button (e.g. W to move forward), I was updating the...
Yes! Indeed, I did Debug.Log'ed the OnMove method, the result was just 1 log when I maintained the key pressed, like if it was just registering on...
My apologies, I'm having difficulties understanding the suggestion. But if I did understand correctly, "OnMove", in the GameInputs class, is being...
[SOLVED] The issue was that while the event was triggering when pressing a movement button (e.g. W to move forward), I was updating the movement...