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progress has come to a halt, as I've been very busy, though I will pick up soon
Ah, I do have a shoulder bone, I thought you meant a bone separate from that itself. Dunno why I haven't tried that yet. I mean a simple enemy...
Void Raider
Well...just started it's actual development, I've been fiddling with all the features and gameplay ideas on paper. thanks for the support :P
ah, so like...extrude a separate bone for the shoulderpads themselves that'll rotate with the arm or something?
there's a slight problem with her arms, when I rig them, no matter what the weight, it always stretches her side in a way that looks wierd
still messing with her mesh, having some trouble with her shoulderpad. Can't figure out a way to get it to move without deforming so much.
Here's an update on the mesh. It's rigged, but still has some deforming and clipping issues. I want to add the belt and the flowing cloth on her...
thank you for the support!
Trying to decide whether or not to go with more of a chibi-like character style or stick with this. I do know that I'm going to simplify the head...
I would say look at some pictures of real swords, study on what exactly is put on a hilt and what different swords were made out of realistically
Hello! Project Violet is a hack n' slash (or beat em up with swords) that will be mission based and have various combos and magic attacks you can...
the sword's hilt doesn't really look very realistic. Looks more like cut logs than a probable hilt. Also the textures seem very muddy. I'd work on...
That must be pretty exciting! I would have to agree on it's greatness, it truly is an impressive piece of work
Finally, a facebook game I'd be willing to try. It looks really fun!
this is some incredible work, good job. That detailed model kinda looks like the style I was going to go for for my game at first. I like it alot!