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Working with the Kinect is fun the first time you get it up and running. Then you realize how flaky the input is and it becomes a burden.
According to this thread, you need Pro for glow post fx:...
I love this look: http://www.blendercookie.com/2011/01/10/creating-a-glowing-stripes-effect/ It's rendered in Blender, so is that look even...
http://www.quickfingers.net/audio-experiments
Congrats on addressing production pipeline and workflow issues. However, indie devs selling games need to use legit software within their price...
If you're planning a startup, this is a must read: http://www.amazon.ca/Rework-Jason-Fried/dp/0307463745
These are highly polished iPad apps for children: http://www.youtube.com/watch?v=Wc3fghSJvBM...
A couple of (non-unity) mobile developers have blogged about their experience and included revenue stats: -...
If you're not willing to spend $1 for a working example of what you need *and* support the development of the library you're using, I can't help you.
Make sure you inherit from MonoBehavior.
iTween has a waypoint demo on the example page: http://itween.pixelplacement.com/examples.php
Learn C/C++ and make your own engine (http://www.amazon.ca/Tricks-Programming-Gurus-Advanced-Graphics-Rasterization/dp/0672318350)
Awesome. Now document the whole process in a blog post or tutorial video.
After Start() (or Awake(), depending on your needs) start a Coroutine to yield for a number of seconds....
bool canJump = true; void Update() { if(canJump Input.GetButtonDown("Jump") StartCoroutine(Jump()); } IEnumerator Jump() {...
Break up the image into quadrants. Save each quadrant out to a file. Use GIMP or ImageMagic to stitch the resulting quadrant bitmaps together. I...
What about hooking into events instead? OnCollisionEnter, player is touching something and can jump. OnCollisionExit, player can't.
Unless these obstacles are generated dynamically, I would simply create waypoints and use iTween to animate between them, done.
I doubt you'll ever get sample accurate timing from C#. The two options I see are: 1. Use Unity as a frontend and send OSC messages to an...
For gestures, I attached colliders to the joints (ie. hands) and then placed triggers around the soldier mesh.