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other then enabling probe volume settings are the same
Im trying to setup the probe volume system in hdrp 2022,3,2f1. Im looking for ways to use probe volumes but keep the look of baked lightmaps i...
I want to cut a hole in opaque 3d static geometry in my scene, and in the place of interior substitute it with other geometry like a stencil. but...
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Hi Guys i have a problem with unity engine. Ive tried posting very detailed post on SIDEFX forum but admin didnt let it go trough as of yet(my...
https://www.reddit.com/r/Unity3D/comments/hbjl57/terrain_blending_shader/ https://www.shadertoy.com/view/MttGz8 How to make shader that would...
Im looking for a good blog about tech Art in URP Unity, can you recommend me something?
Hi thanks for the anwser, The graph image you attached doesnt open for me, would you consider reuploading it :)
ive been reading on non tileable aproaches to texturing...
Looking for information about performance cost of each shader graph node, I heard that saturate is basically free on modern gpu, while power node...
Ok I found it for materials on objects, Its in the bottom of material menu "advanced Options" but I cant find it for Particles made in VFX graph...
I want my shader made in shader graph to contribute to Global Illumination. In standard material its made with flag Global illumination Baked, how...
[IMG] Ive made a shader that makes a feather around intersections, how can I make the shader to color in the intersections to certain color? URP...
Its crazy that function this basic isnt in ui, but we have to change it in code
How to change unity point light attenuation falloff, from inverse squared to linear per single light, not per scene or per project. I would swear...
I recently noticed grass in VFX examples demo, im wondering What are the cons of using grass from VFX examples demo over the standard cards with...
thank you for your reply. I understand i can create such shader with unlit master in shader forge?
how can I exclude material partialy from volumetric fog?is it possible on standard hdrp lit? or do i have to exclude it totally and write new...
How to get UV related nodes when all i know is thier cg names v.texcoord0.z variable * _WarpTex_ST.zw i read that " When the mesh data...