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Thanks for the info, maybe I should have done that. But now it's too late, I'll stick with PlayerInput and see if someone has an answer :)
No worries. I thought PlayerInput was the way to go. What do you use to enable/disable your maps?
Thank you for the answer. This is what I use:...
Hi, 1st Situation: Action map = PlayerActionMap The player presses E. Pressing E triggers PlayerActionMap.OpenInventory that opens the Inventory...
Thanks, I will check if I can use something similar. I would need to have a local volume around each lantern to locally increase the bloom without...
Thank you @impheris, I know the image color, but I have thousands of UI elements (dozens of menus, tutorials, HUD...). However, you and @meicexl...
Ok, thank you for the explanation. You are saying basically that even if Enlighten is grayed and I have selected Progressive GPU, the realtime...
Hi, thank you for the clarification, it is good to know! However, for now, I am not using or trying to use SSGI. I want to have projected light...
In HDRP, the UI is rendered after the post processing. How would you make the post processing affect the UI?
@Remy_Unity Thanks, I think I will use the lights as you suggested. But just to understand: I am not using SSGI. I tried to add it to my volume...
Thank you for taking time to answer. I am already using "Screen Space - Overlay". I am looking for a way to give the player the option to adjust...
But it does actually, I tested it. It also varies when I change the emissive intensity of the lanterns, so it works fine. The only issue is that...
Thanks for the answer! I saw 'Enlighten' in some videos and heard it is kind of legacy, but I am not using it: [ATTACH] That's what I thought,...
Thank you very much for you answer! Can I ask you why would you go with the 1st option? I thought that the 3dr option removes realtime light...
I cannot believe that there is no way to do this. :) Up! hopefully someone has the answer!
Hi Remy, the environment is not static. The lanterns intensity is a variable which depends on a global parameter. The lantern material shader is...
Hi, What I have: 1- I have an outdoor night scene with hundreds of small lanterns positioned along the walkways. They are not necessary to...
Hi, I am using Unity 2021.3.0f1, HDRP 12.1.6, targeted plateforme: PC. 3D game with a day/night cycle. I want to give the player the option to...
Hi, I am using 2021.3.0f1, HDRP 12.1.6, I am using the Paint Details option of the terrain to place the grass. I have many static lights. I want...
Hi, I have been developing a game for a number of years now. I'm good at algorithms but I am not a programmer. Since I didn't have time to learn...