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At first i was trying to use DQN in ML agent, because the common process of learning RL is value based algos(based on DQN), policy based...
thresholds: [-3.0, -3.0, -3.0] thresholds (float array) - Points in value of measure where lesson should be increased.
Highly recommend you read this post and follow:...
I see now, Thanks for replying!
Can't, i mean the whole ml-agents, but you could check out :https://github.com/Unity-Technologies/ml-agents/issues/3667
Is it showing that an agent can have two brain or the smallWallBrain playing a role in Curriculum Learning?
Use 0.14.1 instead.
Use the unity gym wrapper will do, but only one agent at a time, so i think i will just stick with ppo or sac that has been prewritten by unity.
Never mind, problem solved, the 0.15.0 communicator api has problem, i solved it by downgrading to 0.14.1.
I have closely follow the installation guide, but still when i type'mlagents-learn config/trainer_config.yaml --run-id=firstRun --train', it...
same here, any solutions?
Do you solve this? having same issues here
For example, using my own implement of dqn as the training algorithm instead of the ppo or sac that have been pre-written? and of course using it...
Hey guys. I'm currently working on a 2D pixel 32x32 character with cloak. I've tried to use new feature 2D Animation system, which contains...
Same situation here, i'm using 2.2.0 too, and even if i set as FixedUpdate, jittery problem is still here.(shows on parallax background).
Oh my god, thanks to you, i found out why!! it's because i set 'Gravity Scale' to 0.. That's why!!!
Or could you upload your testing project, it could be very helpful. It must be something wrong in some components in objects.
Version is 5.3.3, i know it must be something wrong, and not coding, because it's very simple just debug.log. I just move the objects left or right.
No~~ I'm still struggling!! The working one is my last project.. Maybe i should use OnTriggerExit2D... but it means i need to change everything. I...
I've tried. void OnTriggerEnter2D(Collider2D other) { Debug.Log("HIT: " + other.name); } just don't know why the function is not called one...