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Hi AP-Unity, Done! Just add it to your dash! Should take literally no time (days). Cheers!
Hi Jeff, Please see pic attached. [ATTACH] That's what I am looking for:). If I am missing something, my apologies- Andy
Hi Jeff, Basically a line that shows an average over time - many packages have this - appfigures, flurry to name a few. It's really helpful to see...
Hi All, Is there a way to set a trendline view for standard analytics? Would be very useful for " at a glance" type stuff. Best, Andy
Outstanding! Very Impressed.
Hi there, is the C# conversion done? Andy
Hi - I bought your kit! Good stuff - when will you have the c# version? Cheers, Andy
Hi There, Awesome post. Do you have a patreon account so I can support you? If you want to be a superstar, add some code (not using mecanim) to...
Looks great! Please send me a private message.
Which hologram display cabinet are you using? There are a bunch of them. Can post a link?
So, it works without ovr. However, it is less stable than using the Mobile Sdk and VR not enabled. Initially it worked well, but we had a...
I meant during the build process:). Well, once the Android/assets etc folder is created, it works fine - without OSVR. Good stuff. Andy
Why don't you guys add a simple pop-up that asks to paste osig file in it?:) If it's not there:)
Testing - 1,2,3
Hi All I keep hearing that a certain version of Unity works on GearVR without any Mobile SDk/OVR controller, just by checking "Use VR". (OSig file...
Hi All, About a month ago, there was a post about a Gear/Cardboard hand tracking sdk via the camera. Looked pretty cool, had a video showing...
Hi - We got the test scenes to run using this link: https://www.dropbox.com/s/9oc5glt2xng23z5/GearVRUnity5.zip?dl=0 It's from Mastersofpie.com -...
Hi All, We did a baseline compile - empty project just to see if the skybox is active via head tracking. No OVR SDK components We put the oculus...