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Hi - I've followed the instructions pretty carefully, but still dont receive results in the realtime view. I've created a UA-only property, added...
Hi - From my understanding MRTK is a generalised XR interaction framework that works across Hololens, VR headsets, and now mobile AR (kind of)....
I'm seeing dramatically different speeds between streaming any mp4 video file in Unity vs anything else (e.g. VLC, web browser). This is occurring...
Super interested in seeing this on mobile - subscribed.
I'm encountering a bug with the lighting in CoherentUI pro (on PC, but planning cross-platform) - I've uploaded an example here:...
Hi, I purchased CoherentUI for a project, and after some issues that were solved with the Direct X 2010 patch I still have flash working on some...
I am trying to create a frankenstein's monster of the highest fidelity planet shaders I can find for a data visualisation, but my shader knowledge...
Prime31 - Do you have any plans to support any Chinese sharing sites such as Weibo? I understand Weibo support is built into most of the apple...
I know there hasnt been much in the way of OpenCV in iOS with Unity, but I recently found these projects: http://code.google.com/p/opencvsharp/...
Just a note in case anyone else has issues with the same problem: When using the email screenshot feature of etcetera I was getting a partial...
Also is it possible that the mesh is being triangulated at different stages in each process? Maybe ensure its an editable triangulated mesh in 3d...
By the way, for anyone about to use it - the separate specular pass in the above appears not to work on the iphone. Ive read a few forum posts...
Thanks for the help Jessy. I've ended up adding a specular pass to replace the reflection cubemap. Its not as nice and has some artefacts on...
So Ive returned to this, and modified the original shader. This is still the first shader Ive worked with so its a learning experience. I now have...
I looked at the sample, but unfortunately 90% of the code seemed based around that specific case (distorting a mesh with the texture on every...
I was hoping to run at standard resolution (non-retina) to make up for the missing fillrate. I dont need to render anything except a single...
I havent gotten to the starglow yet, but heres a massively flawed script that does offscreen particles and bloom on iOS, duct-taped together from...
I'm using qualcomm AR on an iphone 4 at the moment, and it seems most of the render time is being lost to two 'RenderTexture.GrabPixels' calls...
So its more of an editor simulation bug than a shader bug (as in, it shouldnt be working in the editor which is giving me the false impression)?...
So I'm testing out the iphone gem shader here: http://www.unifycommunity.com/wiki/index.php?title=IPhoneGems But I'm getting drastically...