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Hey, I have updated the post above with 2 ways i think might work. Can you elaborate what you mean btw?
Hey! Usually I've made movement pretty simple: I'd have: W = forward/up, S = back/down and then A & D would be left/right strafe. etc. However,...
EDIT: Is it true the APK name needs to be the exact same? (if not, read on) Hi! Yesterday I was trying out the whole "upload an app to google...
Hey, Just had the time to test it and it works perfectly! I can finally continue my Project :) Thanks a lot Simple-Blue, Appreciate it loads!
Hey! I'm trying to do something that seems pretty simple in my head, but once I try and do it, I'm Not 100% sure how to. Been trying for while...
SOLUTION: Right Click - Reimport. (DONT Reimport All, my colors were all off) You can however highlight all the prefabs in the folder and...
on Line 25, missing the ; anim.SetFloat("Speed", Mathf.Abs(Input.GetAxis("Horizontal"))); Hope that works :)
Thanks a lot Kunalxigxag for checking out everything and helping me through it, really appreciate it! Keep up the good work :)
yes, followed the video to 5min where he does the simple 1 line script, even made a new project for it to test it out and that still didnt work :/
bump
Hey Kunal, Thanks for the Reply and getting me a step closer Some small issues though, I set up my button and for some reason both ShowAd() and...
Yay, got it! :) Also had to get rid off the waterPlay bool and move the Emit(5) down to OnMouseDown and everything works :) Thanks a lot
Thanks, didnt know about that, but running into an error since I am not sure how to implement it I added this which is causing the error:...
Pretty much in easier to picture terms: A clicker game with a chest, each time u click on it, the chest shakes (plays the animation) and has few...
Hey! I have a Well and as a child a particle system of water splashing. If I click the well, it plays an animation (gets bigger then smaller) and...
bump Please help :(
[CLOSED] Issue: Think when I updated (downloaded new version of unity, it changed from Android to PC Standalone.. Well that was way too easy.....