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Can I ask a question? It's regarding this claim. "I am landing on MOVING planets and walking around on them for the first time in video game /...
Haha, yeah I suppose there is a massive variance between those two games, so maybe that wasn’t the best example. I was just trying to help you...
@novabyte I would say option 1 through 3, haha. My game is real-time, it’s an arena battle game. Think of the Tanks game used in the Unet...
Thanks for responding donnysobonny, Yes, soooo many questions. But I will try to keep them relevant to where I am at this point. I have walked...
I have a game I have been working on that I want to be multiplayer, but when it comes to multiplayer aspects my knowledge is limited. All of my...
Thanks much LordofDuct, I'll look into this over the weekend and let you know if I have any further questions.
There is probably a simple solution to this problem but hard to explain. My game currently has an inventory screen, when I click a button in the...
Perfect, that works and better yet makes perfect sense. Thank you!
Alright, so I completely understand what that script is doing. What I am having a hard time understanding is how I would implement that into what...
Ok, that makes sense. Questions I have from here would be, since I cannot play an animation on a game object that has been destroyed I would need...
Forgive me if this is a noob question, but I'm fairly new. I'm trying to get my animation to play when my grenade is destroyed. So I have a script...
LeftyRighty, Thanks for the link, I'll add it to the many things I need to research and learn. I'm still new but I constantly hear about...
djgriff, Thanks for the link. I've actually done all but two of the Unity tutorials including the survival shooter. But they were using triggers...
Doh! Well that fixed it! Thanks mate! Seriously hate being a noob at this. I'll check out the new UI system here shortly. Thanks again.
I'm trying to get my PlayerHealth script to calculate damage when colliding with a laser shot. I've got the health bar to appear and values seems...
Munchy, Thanks, saw that right before you posted. Staring at the same script for long periods of time apparently makes you miss simple things.
Baste, Thanks! Totally didn't see that. Script works as intended now. Thank you!
StarManta, Thanks for the reply! So I understand what is going on with the destroy function and calling to destroy lasershot is actually calling...
I cannot seem for the life of me to get my laser shot to move forward with force once they are instantiated. They instantiate just fine, but sit...
Gameplay is what Elite: Dangerous is missing! It's what you'd call a mile wide and an inch deep.