A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
NOT fixed in Unity 2020.3.8f1. The issue began for us once we started using variant atlases.
Sounds like this warning itself is causing a lot more slowdown than what it's warning about. Can we please disable it?
Really, why have you guys just let it continue like this.. it seems rather unprofessional and gives an amateur appearance to your website.. Even...
Might as well disable comments, it's fairly useless with all the bot spam.
Yes we've tracked it to google's PlayServicesResolver. So apologies unrelated to the issue herein, but still of note to others running google...
@karl_jones In my case I'm seeing heavy memory allocations every frame, with a large CPU tick on garbage collection. [ATTACH] [ATTACH]
Be sure to select universal build, which will include both ARMv7 and ARM64.
Just to confirm seeing this also. When in foreground, unity usage jumps up to about 80% on my machine, while doing nothing in the editor.
Yes regarding this, if you are async loading the atlas unity will show an empty image in place of the sprite. When the atlas request is called you...
If you leave 'compress assets on import' disabled while using a cache server and build bundles, unity will use the cached version instead of...
There's a known bug that if you are using a cache server and build bundles, compressed or not, the asset will reference the cached version which...
My workaround is to create the prefab and basically exit out, letting it be imported which will trigger the postprocess callback again, recognize...
I realize I can successfully create a prefab, that isn't the issue. I mentioned it's successfully created in my top post. How do I add a mesh to...
We use the post-processing to detect and combine meshes within imported FBX model prefabs. We create a new prefab with the combined geometry. So I...
Unity 2018.3.0b11 Having a problem with prefab creation, where SaveAsPrefabAsset() is successful but returns null....
Same issue for us in upgrading up to 2017.4.14f1 from 5f1.
Yes working, thanks.
That link is for 2018.2, not 2017.4
That fails also.
Unity devs suggesting IL2CPP as a means to reduce build size are out of the loop, it increases build size from mono. OP try the LZ4HC...