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Sorry Everyone, I had trouble with my unity login and couldn't post here for a while ha ha! I've been slammed on my own project, and still using...
There's no features specifically for this. I've done a project where you could swap out sprites for various parts of characters. We had a set of...
There's nothing built in specifically for that, no. We usually add an animation events like "SlideOn" and "SlideOff", and use those to switch...
Ah, someone else had that, yeah, seems to be a unity 2022 issue. No idea if it'll fix itself in a future version or not yet :P But for now, I...
Yeah, I'll take a look. Is this just a problem when you're editing the pivots? I wouldn't have thought bounds would change how the sprite looks in...
I don't think there's a way with PSA, I know that unity kinda broke multi-object editing with the new prefab system, though not sure if that...
Hrmm, glad you figured this out. I don't have a mac to test on, but I'll see if I can find a fix.
Hrmm I haven't seen anything like that before, what version of unity are you using? Maybe it's a new bug.
No video, but the pdf documentation explains how to use the nodes, and the example project/scene shows some basic code for attaching things.
Hey ExtraCat, Thanks for that! I hadn't used addressables yet, so didn't know about the issue, but your explanation makes sense. I'll put in the...
Great. The other way is to use animation events, we use them heavily for things like turning on/off hitboxes. And yes, we're using PSA for Acid...
At runtime, the only way I know is to check if it changed from its previous position/angle when you update, since nodes are saved as just a curve...
Awesome, glad you got it sorted. What you're doing looks great btw, little custom tools like you're making are great. And your questions are...
Yes, the m_ prefix is a naming convention a lot of coders do to differentiate between local and member variables (m_ being member). Unity handles...
It's unity's animation system that actually changes the node position values in the SpriteAnimNodes component on a gameobject. Each of those...
Hi @lorewap3, Sorry for the slow reply, was finishing up a gamejam ;) Interesting use case! I think it's too project specific for me to add as a...
I'm not familiar with Playmaker Actions, but there's more info on events in the PSA manual here:...
Hi NikoBay. I assume you mean a streamlined version of Unity's existing sprite collider editor that's built into PSA? I can see why that'd be...
It's not something I'm planning on adding. Basically anything outside frames, nodes and events, I'm reluctant to add, since I don't know where I'd...
Hi Niko, I answered on twitter already, but echoing my answer here- PowerSprite Animator doesn't support animating other attributes, it's...