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Great, thanks for pointing it out! Exactly what I was looking for.
I'm trying to implement a virtual input device with only two controls: position (type Vector3) and orientation (type Quaternion). These should...
For those who don't use the OVR stuff, but only the Oculus XR package for Android: Go to your Unity install directory and find the file...
You need to use "OculusQuestControllerLeft" and "OculusQuestControllerRight". They don't appear in the menu, you have to type it.
Having the same issue. Could not fix it, had to go back to 0a11.
It is disabled. The point is that when lighting data is re-generated (manually or automatically, it doesn't matter), it will get a new GUID, and...
Thanks. I have heard of Git LFS. I don't necessarily want to have lighting data after cloning a repository. It would be perfectly fine for me to...
Hi, I'm trying to keep everything out of my Git repository that can be built locally. That includes baked lighting data (basically all the files...
Dear all, Context (not really relevant to the problem, just in case you're wondering): I'm trying to implement a networked multi-user scenario...
Unity is in competition with Unreal Engine. Maybe by releasing new versions quickly, they try to deliver the impression that Unity's development...
Since quite some time ago, there's a bug in the editor where the scene view stops updating while you're flying around with the camera. Steps to...
Done! The ticket ID is: 745096_b7p6cg9mmqtj498i
Uploading my project ... will take some time. I will post here when it's done.
Since version 5.3, I'm getting horrible performance of real-time Global Illumination. As soon as I do real-time changes to any parameter of my...
[SOLVED!] Sorry for the false alarm. I didn't realize that Unity had switched the target platform to the Web Player (don't know why it did that)....
Thank you. In the meantime, if anyone encounters this "limitation": I managed to bake my scene by reducing the real-time GI resolution from its...
OK, I was now able to reproduce the problem with an easy scene. All you need is a large number of objects that you bake. I have filed a bug...
How exactly do you mean that? The tooltip says that if I set scaleInLightmap to zero, it will disable lightmapping for that object. It is set to...
I will try to strip the scene/project down to the minimum for you guys to reproduce it. Could take some time.
Hi, after upgrading to 5.2 Beta (I tried it with all releases so far, up to Beta 6), I can't get my scene baked for real-time GI any more. After...