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Almost forgot.. Vivox SDK version 5.14.0.uni.0-Standard, but I'm not 100% sure how to verify this
I am also experiencing some bad quality, for a switch port. To be clear, I am not experiencing this, some QA have an issue, but I cannot seem to...
Any idea when DOTS physics will be 1.0?
Deterministic physics using floating point math is technically possible, and eventually I see it being widely used just because it solves a lot of...
I found something that seems to work, but still has issues when I add constraints. If anyone at Unity (or has access to source code) can offer...
I can see it in the debugger.. I'm not sure you're understanding my question
Vector3 == and .Equals already have an epsilon for compare, that's why I have VectorEqual in the code, for a more exact compare. Rollback...
I was trying create a physics state, deterministic rollback test, but the values I read from a rigidbody are different immediately after being...
This worked ok for me... void Update() { if (Input.GetKeyDown(KeyCode.LeftControl ) ) {...
Did you have any luck with this?
Having very similar problems. My cameras orientation for camera A and camera B are exactly the same, but the blend insists on rotating toward the...
I had a similar need... but the class above wasn't working so well.. Here's what I ended up making...
Good luck.. I hope you figure something out, I would love to use it in the future
My guess is that using ECS would require the burst compiler, which likely is not available at runtime. .....But the real reason I'm posting is...
https://store.steampowered.com/app/1081520/Glimpse/ Its basically a collection of some scenes and shaders with a whole bunch or tweakable...
Unfortunate, but expected I guess. I've already started a DLL to import that will supply the functionality from C++.
Hello, I'm trying to determine the system wide GPU usage per application on Windows using this code: PerformanceCounterCategory...
Thanks to Przemyslaw_Zaworski last time I got help converting a ShaderToy shader to work in Unity. This time I'm converting a multipass shader,...
Awesome Przemuslaw! Thank you very much... Now I can reverse engineer what I did wrong ;)
I've converted some simpler shaders from shader toys, but I've having a bit of an issue with this one. https://www.shadertoy.com/view/wdsSWs It...