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You need to add iOS build support to the Unity editor version you are using.
I've managed to get it working with adapter version 7.7.0 and Unity 2022.3.19f1. My setup is as follows: Install the Ads Mediation package. DO...
As a follow-up, I managed to figure out a workaround. I simply created a duplicate TMP Font asset and preset its material to the...
Hey @zxkne, our project suddenly seems to be having trouble displaying TextMeshPro underlays for text within a SoftMask. This issue only happens...
I must've had it somewhere out of view, but opening it via Tools > ProBuilder > Editors made it viewable again. Thank you so much!
Hello all! I've come across an extremely frustrating bug/issue this morning with ProBuilder. Yesterday I made a staircase using PB and then later...
+1 to follow this. Would immensely help my workflow!
Was able to fix this by upgrading to Ads 3.4.2 (from 3.4.0) and my project to Unity 2019.3.0f6 (from 2019.2.3). Just upgrading to 3.4.2 didn't do...
I updated the Additional Shader Channels for the nested canvases and it appears to have fixed the problem. I'll reply if the issue comes up again....
Submitted a bug report! Thanks for your help so far. Bug Report Number: (Awaiting Email)
I don't have a bug report case number at the moment. I suppose I could make one but would it fall under the Editor or Player category? I've...
Hello! I've been having an intermittent issue with random characters showing up blurry (TextMeshPro). Image of the problem is attached....
@Thomas-Mountainborn Solved! Finally... haha I am using vectors of Point2f (OpenCV) for optical flow calculations and I did not clear the vectors...
@Thomas-Mountainborn I've taken a look at the log files and it turns out that Unity crashes due to an Access Violation by opencv_world300.dll....
@Thomas-Mountainborn Here's the C# code: internal static class OpenCVInterop { [DllImport("OpenCVCameraController")] internal static...
@Thomas-Mountainborn Thanks for the awesome tutorial! I've found that I have an unusual issue that I don't think others have had. Using a plugin...