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Hi guys, I am trying to implement linear fog in my project. In order to do that, I have to retouch some of the builtin shaders to use linear fog...
Hi guys I need to implement a more advanced fog that the built-in one (a fog which starts and ends at configurable distances). My plan to...
You can implement your own flares using textured quads which always face the camera (billboards). The problem is that the flares will be affected...
Hi guys I'd like to know if the Asset Server can cope with this situation: me and my buddy are working on the same project, and we both...
Meanwhile, does anybody know of any free (but comercially usable) sound library that does 5.1 and works well with Unity?
Hello guys, this is my problem: I want to synchronize the physics of two objects in different machines. Due to the nature of the project,...
Hi guys, this is want I am trying to do: I'd like to be able to "freeze" a camera, in the sense that I don't want it to update what it's being...
Hi guys, I'm trying to generate a particle emitter that emits particles with predictable results, i.e. that if started on different machines will...
Yep, that's mostly what I'm after, with the particularity that there must be exactly one frame drawn for every update of the game that is...
Hi guys. I'm writing a game in which each frame must be painted at very specific moments (when a signal message is received from the net). That...