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in the class method overrides (like OnBehaviourPlay) you can find this information in FramData info.output.GetUserData(); The information is out...
@julienb Any plans to support this feature yet? I have extended timelines to tween component values, and I wanted to add a simple button to change...
I am building a custom animation timeline and I am giving the opportunity to set the begin and end values of the animation directly from a...
To anyone reading, I solved my problem by creating a Mixer that drives the values instead of the playable behaviour directly, apparently this...
no because each of those clips is animating a different component. I would have to put an empty clip just there to set the default value which...
I am trying to build a custom animation system on top of timeline. I have multiple clips on different tracks like this [ATTACH] The problem is...
It keeps crashing on StandardPurchasingModule.Instance(); with error System.NullReferenceException: Object reference not set to an instance of...
Why would you want to serialize sorted lists?
Try parenting it to the elevator, although this will add a ton of other undesired effects. Handling this behaviour correctly is not easy.
I sometimes fail to see why people keep answering already answered questions. We are not in school anymore boy.
yes, supposedly only up to the return value of the method. You need to experiment with it a little bit as the documentation is, as always, a...
You would be better off using a central manager to manage that kind of load, having so many behaviours will add overhead Or you could merge...
You don't really need an array if you know you always have 2 teams, just have them separate fields and be glad this problem was so easy to solve.
transform.Rotate is a method, you wanted transform.rotation, but even then it wouldn't work. The above answer is the correct one
if you have over 1200 scripts at some point in your life you made a huge mistake. or you are not expressing yourself clearly. What do you mean by...
https://docs.unity3d.com/ScriptReference/ISerializationCallbackReceiver.html Have fun Scrap what I wrote before, you should do it this way.
When I need to use a dictionary I generally just use key, value pairs as a custom data structure, then on awake build my dictionary again (ofc you...
Eache time you call overlapSphere that code will allocate a new array. You could optimize this by keeping the same fixed size array and calling...
Just out of curiosity, what might those other reasons be?
You should only use multiple sources if the sounds have to be played at the same time.