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Hi, I have wrote an article on my blog about the challenges I had in using Unity Free for developing my game and I how I overcame some of those...
I have recently released the Android version too on PlayStore, you can pick it up, i's FREE!...
I understand that the smaller model (the one which I'm considering) will be launched sometime in November.
Ok, thanks a lot for your advice. I have about 15 more days to think about it before having to actually buy it,still a tough decision :)
I have a very good PC for gaming, so Mac would be used only for development, but still developing for Mac desktop I want to use a few special...
Hi there, I'm developing for a couple of years now in Unity on Windows and I'm looking to buy a Mac for both iOS development and Mac OS...
Coming back with a quick announcement: The game is available now on Desura http://www.desura.com/games/wisps-the-redeeming
At the beginning of the game there is a message that will recommend you to shake your mouse (or move your finger over the track-pad) very fast,...
It is not required to implement their SDK, but you will get a smaller percentage of sales if you don't.
Hello, I’m very happy to announce you that my first game, Wisps: The Redeeming, is officially launched! The game was developed using Unity...
If you are using an "AlphaCut" shader (like the original ideas from this thread suggested) then your texture is not good, as your alpha channel is...
I think you should post a screen about it to show exactly where it is distorted, but if it is where I think it is, the fix is in my previous post...
Hi, I'm new to the forum, but not so new to Unity. I worked quite a few days to get this effect right and I'll be using it in my game, Wisps: The...
I have the same spikes too, however I think I'll be able to go around it somehow. All my menu "views" (like options, credits, instructions, main...