A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I didn't quite know where this belongs so I decided to chance it with the general forum so if it's not the right place, I apologize. I'm...
Bumping this topic as it's my only means to find a fix for this consistent problem
Since I've upgraded to Unity 5 I've had nothing but issues, constantly crashing and even if I go back down to to 4.x it now crashes constantly and...
Currently I'm using a list which is created and populated from a C# script on the inital scene of my project but I'm finding out that the manner...
Would making a loading scene then using resources.load to load all the images behind a menu background work?
Hello Unity community, here is question I could do with some help with because it drives me INSANE!!! and I've asked around often in different...
Seems to have fixed my issue there, now to deal with all the listed other issues I've received since upgrading... wish I stayed on 5.1 to be honest.
I sent mine off just now (753859). This problem has persisted since 5.1 if I recall correctly and has prevented me from using Unity fully. I did...
Thanks man, this works now
This is what I get when I attempt to use LoadSceneAdditive, seems it doesn't exist. [IMG]
In previous versions I've not had any issue but now my editor is crashing when I press play, could anyone assist? I've been told to post my...
Since 5.3 was released and Application.LoadSceneAdditively was made deprecated, what do I use now to load a scene in the same manner?
This asset doesn't work for me, it pops up with a connecting but never calls back on success or connected. Everything is setup right as needed...
I'm getting this error repeated until it has been truncated after replacing all my PlayerPrefs to ObscuredPrefs. StackOverflowException: The...
I love you, I never knew about groups before
Hello everyone, I have a bit of problem attempting to figure out the best method to perform what I'm after and I hope someone may be able to help....
Thank you, I didn't realize that but now my code is telling me that gameObject does not exist, I don't have to make an instance of gameObject...
I'm having a wee bit of a problem with a piece of my code, I'm creating an instance of a class then attempting to use GetComponent to retrieve the...
I have two issues that I hope I can get help with. First is, I'm missing Debug.Log for some reason, it also pops an error up if I attempt to run...