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Unless you do your own testing or get someone from Unity Technologies to confirm, it seems like we have to assume that setting only applies to the...
I literally quoted from that doc in my original post. I guess it's not possible. I have a Mac Mini coming because I really need my project to...
You can't just install Safari on Windows... And no, 5.1.7 from 2012 doesn't count.
I've uploaded my project's build to Github: https://droidifydevs.github.io/build7GitRep It runs perfectly on Windows and Android, but my iPad...
Thank you so much for looking into this - I'm very grateful! Here's some findings. I'm not a Mac expert but... [ATTACH] This is my first load....
I'm a little confused by the docs: WebGL You can use the Unity Profiler in WebGL, but you cannot attach to a running player built with WebGL via...
To quickly sum up my issue: My WebGL project works perfectly on Android and Windows. But iOS Safari has been a nightmare. I'm currently on iPadOS...
Turns out I was editing the wrong Index.html. There's 1 in your build, and there's one for your WebGL Template. The code works as written when...
I'm trying to implement what's shown in the docs here: https://docs.unity3d.com/Manual/webgl-caching.html Seems really simple, and this is my...
Did you ever get a solution to this? I'm also getting a "call_indirect to a null table" error. Only on iOS, Android and Windows run my WebGL app...
This may not be true. I am getting this bug after updating an iPad to iOS 16.7. I tried to figure out what changed in my project to make it go...
Bro, I was 15 when I wrote that code and I still have no clue. I do not feel like I've gotten much smarter 8 years later...
If the game crashes it shows the user a popup and it can send a report back to the developer.
I'm confused on this and the docs are a bit scattered. What I have is a normal game post process volume, and then a "rage" game post process...
First, you have to be more specific about what's not "feeling or working right". Second, off the top of my head, you need a character controller...
So I seem to be having success with a method I was using initially to prevent the DontDestroyOnLoad object from being duplicated if you loaded...
I've heard about them before but never looked into what it was. Thanks! I was thinking a quick hack for my method would be to spawn the...
I need to keep track of things such as player coins, challenge progress, car ownership etc... across the main menu scene, store scene, game scene...
Make sure the attackerPrefabs are in the scene and actually references in that list/array. I recommend that to be a public list (List<GameObject>...
You know most of these big games have at LEAST 100 developers, right? And that's not counting a ton of people doing marketing, voiceovers,...