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For your other paddle it makes sense that the target is inversed. Think about if you rotated both of them clockwise, they would rotate in...
This was the initial idea, sadly this is all being processed in OnCollisionEnter, post-physics simulate and where velocities are now affected. I...
Hi there! I've looked around a while for this, found that there was no solution in-Unity for this, and resorted to making my own implementation of...
I force reverted back to 0.7 because of the lack of tree map. I appreciate the new features and nicer bar views, however, I feel removing the tree...
Hello, so I'm unsure if this is intended behavior of the new input system, but I have been running into an issue for our use case that I cannot...
So I was struggling with this issue for at least a week or 2 wanting to pull out my hair because it seemed like no matter what I did, it just kept...