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[ATTACH] I like saving searches but I like they restricted to specific sub-directors for specific projects. The only way I seem to be able to do...
Interestingly it does not seem to exist in 2020.1.0f1: [ATTACH] I have been experimenting with Mac's accessibility zoom feature. I have it so it...
@Vryken I looked at RuntimeInitializeOnLoadMethod and it seems pretty powerful. It just sidestepped the threading question a bit. Does Unity run...
@Bunny83 Thanks! You have confirmed what I have been thinking/finding. Find Unity to be somewhat of a paradox. There are a lot of concepts like...
If I have a standard C# static class is it safe to call the UnityEngine API in the static constructor? As an example would this be thread-safe:...
YES! This is what I was looking for. Thanks!
If you look at the "mother of all games" Scorched Earth, it is a 1991 C++ and assembler video game. If you watch this video of it you will see...
The icons that are shown here: https://unitylist.com/p/5c3/Unity-editor-icons seem to work on other team members' systems. When I load a project...
I often look at projects, sometimes big ones, that others created. One of the painful things I find myself doing is opened each scene and looking...
I have spent a lot of time looking and experimenting and so far it seems like the answer is that it can't be done but maybe someone knows...
I like the manual install/uninstall of specific versions, that is great just as it is. I would also like a list of Alpha, Beta, and LTS ......
Any news on adjustable font size? I would love it if the console at a minimum could have its font size changed. This is a feature that far too...
I consult in the Unity world. I look at a lot of old projects. I try to keep my Unity installs to a minimum, yet just as I remove a version it...
When I make Test Runner tests I often added Debug.Log messages that more or less report the details of the test should I decide to run a specific...
Super! I need to look at that. Edit: Just tried it. I LOVE IT!! Thanks!
I can't tell you how many times I have been testing a scene. Decided something is not laid out correctly. Spend time changing it. Then realize...
Yes! That did it. I did not think of putting the base before the constraint. Perfect! Thanks!
Sorry, I don't have the example correct. I have tried to change it but the system will not let me. The example I gave is a little pointless...
I would like to have my own ScriptableObject base class that provides some additions to the Scriptablebject class. The idea I am trying to...