A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Having backups wont change the fact that unity comes up with random bugs with seemingly no coherence over the process of working with it and...
Damage is almost resolved by now. But I'm just tired of the constant editor fails (not the first time). A professional game developer proposed...
Ah, now I had building errors because of assembly platforms settings. Now it deleted all script references. Hours of work gone. Unity is just...
I just got new bugs appearing out of nothing. Suddenly, I got this message coming up all the time: NullReferenceException: Object reference not...
No, just copy it into the function - here it is: using System.Collections; using System.Collections.Generic; using TMPro; using...
You are using C#? Just copy this into your Update() function: //Setup raycast Ray pointRay = Camera.main.ScreenPointToRay(point);...
Please do 3 pictures: 1: the wheel setup in editor mode, 2: the wheel while you are moving it in runtime and 3: the wheel after releasing it in...
For the RaycastAll, I usually use this: public LayerMask RaycastLayer; void Update() { //Setup raycast Ray pointRay =...
Copy the rigidbody.velocity of the plane to the rigidbody.velocity of every character inside (to sync everything) and add movement vector to the...
What piece are you moving exactly? The hinge joint anchor, the wheel? You should move the gameobject transform where the rigidbody is added on, on...
I see you don't use a layermask for your raycast; could it be, that when aiming down, the ray is intersecting with the players "body"? May use...
Hello and happy new year! I have a object that I switch from skinned mesh renderer to "rigid" mesh renderer and vice versa. This works good, but...
Thanks for all the replies. Well, I also reduced the render distance, but with the long hallways it would break some immersion. The idea was...
I see. Now I understand better. What a cr@p... Well, if I finalize the project, maybe I invest into an Asset that will provide this feature. Are...
I spent a week to write a custom occlusion culling script for my project. I build a dungeon city by procedural generation at runtime that holds up...
Hello. I post this here cause a box collider is involved. I use "OnMouseOver" to detect if my mouse is over the inventory field to place items in...
Thanks; all I want is not to have all these icons polluting my texture collection. I dont have that on projects created last year.
In there are hundred of icons, all showing up in my texture window, whats makes it annoying to choose textures. Can I simply delete the cache?...
As I am learning here quite well, I would like to spin this thread some more with a related question. I use the gravity prediction script two...
Well, I tried around e little bit, and while watching the profiler, calculating the line renderer for 10'000 points each fixed update (I did it...