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Sorry @GuyTidhar We ended up going with a dual camera set up unfortunately. We briefly looked at using CheatEngine (the irony is not lost on me)...
Salutations @BrandonFogerty ! That is correct. The only caveat is that this render delay is only noticeable on a multi camera setup in lieu of a...
Hey @BrandonFogerty ! For this project, being able to change the FOV and IPD would be a great starting point. I think being able to set a...
That's unfortunate. Since the hardware I'm working isn't the native Vive or Oculus, is there a way to enable Single Pass Stereo Rendering without...
So SBS splitscreen was replaced with Mock HMD. I'm prototyping some custom VR hardware, however the field of view in Unity is locked to 111.96....