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I am having error "Invalid Entity - The entity does not exist anymore, please unlock inspector if it is locked or re-select" in my inspector when...
When I rotate my character in host( left side), it immediately rotates the character but when rotating character in client (right side) it rotates...
Okay so after removing this line from HandleServerReconciliation() fixed the glitching. But character is still rotating late( or is laggy) as...
Hey Everyone, First let me tell you about my setup. My player object have two parts , 1. Animated part which plays animations 2 I have active...
Here is the script I used for IK Handling. In the function SetLookAtPosition() character is just tilting a little bit but not looking at target...
No like I read some articles about optimization of A* algorithm so I read about using hashmap for closed nodes but I was wondering if there are...
Okay I solved it it this condition I had to compare item.F with currentNodes'F and also and in this I had to update previous node before...
Hey everyone, I implemented my own A* algorithm (took some help to make grid system and learning the concepts of algorithm but I coded it on my...
Actually I animated the character in generic rig so ig that's was the issue I had to re animate Thank you for the help
Hey, I downloaded 2 characters from mixamo and I created .anim file for a pose and now I tried to use that same .anim file on other character but...
Hey guys , I created a combat system and I don't know how else I can improve it. Please give me your honest feedback so I can improve it Thank...
Hey, My one of the character animation is glitching and I don't know why. Here's the video...
Did you solved it?
ohh like float a +=Time.deltaTime; something like this?
Okay so I think I should get all enemies within a radius and then choose at random who will attack and rest will be at standby. I can use...
Thanks for these tips , these are really good tips. I don't think I've been following step 2 properly.
I searched on google before coming here and what I was is melee combat enemy ai, in some of them it's either fpp or with guns or 2d. That's why I...
Hey everyone, I am trying to make a combat system and I created enemy AI but it's not going that good. Can anyone tell me how to create enemy AI...
Yeah I think I'll add fast running animation. Btw what do you mean by time control? Can you please explain about it? Maybe a article or video...
How about something like in this video [MEDIA] at 2:16/2:17