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This is great @tertle - thanks for sharing as always. FYI I hit this being unsafe/crash when using this with entities that have...
One more thing we've noticed but not yet concretely nailed down is that the "extra" extra multiplier we have to add is either Windows or...
Fixed for me by deleting the Library folder and letting it be rebuilt on next run.
Apologies but this has come up for us again as we try and upgrade from 2022 lts to 2023.2. We are using the new input system package. If we...
Understand this is a feature but if it is at all considered, please take this post as a +1 for 2022 LTS - would be lovely not to use our current...
Bump - anyone else experimented or know anything about what the api is for?
It seems onPreRender & .startFrameRendering work to some degree though I'm not sure if there's a better approach. Edit: Unfortunately,...
I'm developing a Color Picker for UITK. All is going well (shader driven gradients, incorporation of OKLab color space, customisable...
Would it be possible to write a small post on what the big picture is with this feature? I recently realised that there's one part of our process...
For those waiting for 2022.2 fix: https://unity3d.com/unity/beta/2022.2.0b10 [ATTACH]
As always, really appreciate your reply @uDamian. We are indeed a small team and creating our own version is, as you say, not out of scope. It...
I would challenge you to attempt this without internal access.
Just wanted to chime in and say that this is also blocking our release after our recent upgrade from 2021 to 2022. A backport to at least 2022.2...
And to save someone else the time… the great hack that I tried doesn’t work either. Should probably be reported as its own bug but: (not too...
Another vote here. It's an incredible amount of work to recreate all the ListView functionality in horizontal layout - particularly with drag &...
Hi, We plan to submit a proper bug report when we get the chance but in the meantime we continue to encounter the bug where clicking 'maximise'...
Your suggestion definitely makes a lot of sense but this thread is prompting to me ask - re World space is there any plan you can share at all...
The repercussions of this decision will echo for many many years. This far into the process it's not just about what would have been gained, it's...
A bit delayed but @davidla_unity I just wanted to thank you for doing this fix and to confirm that with 1.20 it solved our error which has helped...
Psuedocode: Addressables.WebRequestOverride = AddCertificate; static void AddCertificate(UnityWebRequest r) { if (offline) r.certificateHandler...