A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
The ref , use as a parameter, in Aspect and SystemAPI Requires RefRW to get a reference as a Properties or type
Apparently, it was trimmed Add a link.xml <linker> <!--Preserve entire assembly--> <assembly fullname="Unity.Entities.Graphics" preserve="all"/>...
use PhysicsCategoryTags,look like that : _collisionFilter = new CollisionFilter { BelongsTo = new...
You can do this public struct Target : IComponentData, IEnableableComponent { public float3 Position; public Entity Entity;...