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I've had this error when importen NewInputSystem package, suddenly some files in Oculus XR Plugin stopped compiling. Had to add assembly reference...
Thanks for the steps. I finally got it to work. Remember that sprites have to be on the same SortingLayer and have the same Order In Layer!
For me it was fixed when i ensured that animation transition occurs after last frame is reached(exit time set to length of the first animation)...
Simple example of shuffling children in hierarchy would be calling this method on parent: [ContextMenu("Shuffle")] public void Shuffle()...
Yes, those error does not show in Unity Editor Console for me. I've added Assert in Awake and Start method in my MonoBehaviour so I can see the...
Ok , after some sleep I was able to fix this First version that worked: [InputControl(name = "leftStickX", layout = "Button", format = "SHRT",...
Hello, I've beem trying to add support for my SteamController, since I couldn't hook it up out of the box. I've done some research and found...
I've hosted UnityAccelerator in docker container, and got multiple errors during build on CI Errors contains path with guids: error from...
Ok CI with Unity Accelerator running locally without TLS/SSL seems to work. Now I'm trying to setup production environment with SSL and it ani't...
Hi If Unity Edtor can use Accelerator without Collaborator is it possible to run automatic builds on agent machine that will use Unity...
In my case it was "Environment Reflections" displayed in post above. Changing "Source" from Skybox to Custom fixed the skybox color interference
I had similar problem. Solved it by passing additional parameter to compiler which I described here:...
Ok, so I got it to work. There were two problems: 1. Assets\Plugins\Managed-PVR.dll was not referenced on automatic build. To fix this, you will...
Hi In my application that uses Pimax SDK and Leap Motion Modules I have an error on automatic build (on Azure Devops Agent hosted on my local...
Thanks, this one fixed it
Thanks David To clarify DavidGeoffroy's response: What worked for me is: On the base layer add transition from AnyState to animation that should...