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I'm curious as well. Hoping this gets integrated! We've been playing around a lot with it and have been getting some very cool results (cannot...
@Remy_Unity @elbows awesome stuff! We're doing some work along these lines as well however we're also using several cameras to composite the...
@jitterhorse sorry, no luck on my end. I've just been using Amplify Shader Editor. @A132LW Not sure how to reproduce this? As a basic example what...
Another possibility could be an update to the Decal Projector in HDRP that is unaffected by light?
Hello @phil_lira I am also wondering about the possibilities of having the old projector updated for HDRP. My use case is a bit different from...
Hi again @uDamian Was wondering if you had a followup to the above? Thank again for your time. I really appreciate it!
This is the perfect reference however because of some editor integration issues it doesn't work in editor and its also only compatible with...
@uDamian Just saw this update, thanks! Though I'm not quite clear on how I would implement this? Followup question. How would I be able to grab...
Hello! I'm working on a script which has a custom drop down in the inspector which utilizes EditorGUILayout.Popup. I need to be able to detect...
This is pretty great. I would love something like this for drag and drop capabilities as well but haven't had the time to write something myself...
@uDamian Any additional thoughts? Still really wanting this for runtime :(
Anyone else getting these annoying UI glitches when using VFX graph with a camera using a solid background color? [MEDIA] #bug
Thanks, this is interesting though I don't think this would help because the main issue is that the class DragAndDrop is inherits from the...
The shader graph does? I know that both SRPs support custom render textures but I’ve been unable to see so far how to create a shader in shader...
I would love to see implementation of a UI object or event callback for cross platform external object drag and drop support in...
Right, however this requires the shader template to have a particular format which to my knowledge shader graph does not allow. Shaders for...
Yea, I've done that in the past. Marking lights as important has no effect.
I've been looking around for possible solutions but so far have come up mostly empty handed for native shader graph. Amplify's shader editor does...
I'm currently also looking into cluster rendering options. @madleen_unity any updates?
This error seems to pop up randomly now again again. The fix that I've found is go to player settings, change your .net runtime, restart unity, go...