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I'm unable to use SampleLevel on a texture to sample a noisemap texture in the geometry shader. The problem specifically is arround the passed in...
Cool! But I don't suppose I could just paste in HLSL shader, you have any pointers to references or an example shader that creates new geometry?
In older versions of Unity I remember Geometry Shaders weren't a thing and I'd like to know if it's already possible to add geometry with custom...