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In the player settings I can check or uncheck supported aspect ratio's. What happens when I uncheck everything except for 16:9 and somebody has...
I am making a saving system and I was wondering if Path.Combine can be used with Unity's Application.persistentDataPath like:...
I found that the fix to this is to set the player interpolation to interpolate.
I have 4 objects in my scene. My player (moves in FixedUpdate because it uses physics to move) My enemy (moves in FixedUpdate because it uses...
I have the cinemachine follow on my 2d character. But since I am using pixel perfect my camera seems to follow in pixel perfect ish too. When I...
Thank you very much!
Hi! I was thinking of making a small prototype for map making / pathfinding for a tower defense game. My idea is that you can generate a map from...
I am a programmer. I am looking forward to seeing new tasks being created so I can pick some up!
Hey, I have been using Unity for a while now and I would like to start working with all of you on this project. But I have some questions....
I am getting all these errors when I import an asset from the assetstore when I upgrade my package dependencies. [IMG]
[MEDIA] if (playerOffset < 0) { transform.eulerAngles = new Vector3(0, 0, 0); } else if (playerOffset...
I am making a platformer and I was trying to make a flip script myself which looks like this: if (horizontal > 0) {...
Thank you both! I managed to change it and make it smooth with your feedback, and make it more fun to play!
Thanks, this worked for me!
Hi! I have a script that changes my 2d game camera orthographic size based on what aspect/resolution your playing the game on. The only problem...
private void FixedUpdate() { if (Ball.moveDir == 1) { // Calculate move position vertical =...
Yes
Thank you so much for your time! I will try further with character controller. I really appriciate your help!
If I place it in FixedUpdate the rest of my scene is jittering/laggy like the navmeshagents and objects.
When I enable isKinematic the problem is gone, but then I don't have collisions anymore...