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Hello! I'm using SuperUnityBuild to deploy my windows builds. When these are being run I get a folder called...
I am experiencing the exact same issue. Here's a video from the input debugger: http://i.tivec.org/2019-04-02_14-38-06.mp4 This really makes...
Well, okay, I feel dumb now. I sent in a ticket about this via your support site, when I should just have checked this thread :) Thank you for...
Oh, that makes sense! Thank you very much, got it working right :) Again, thanks for a great product!
Here's the code snippet for where I generate the line: https://gist.github.com/3d536aef947a771377938dd21db9288a
Yeah, I understand that it can break them. No matter how I try though, I can't get it to be parented. Here, the "Chunks" object should have the...
Hm, I was doing just that earlier, and it didn't want to parent itself to the object I was giving it....
Hello! Just want to say thank you for an awesome product, I use Vectrosity a lot in my current project, and it is working great. I was wondering...
I use the default font that was included, I haven't had a chance to generate one myself yet. I'll give the padding a look though, and see if that...
Hey, I'm seeing some weird distortion in my textmesh. The text is on a screen space overlay canvas on my screen, and there's sometimes weird lines...
If I have created a path using PolyNav2D.current.FindPath(), how would I assign that path to an agent without using SetDestination and having to...
@john05: Thanks for the answer. Is it possible to extract "isolated" polygons from a collider somehow, or do I have to do the job manually? For...
Hello! I just bought PolyNav and I'm impressed at how simple it was to get it running. I did run into a little hitch and would like to ask if...